![]() ![]() (So if you're playing Elves and are fighting Goblins, make sure there's lots of blight and wetlands, and few forests. ![]() ones you've made yourself with good specialisations/race/class combos) and make it so there's a lot of the terrain they like, and little of the terrain you like. Select good AI leaders to fight against (i.e. Such a combination of settings would help the AI expand, and that's when the AI poses a challenge.įor further difficulty, you can play around with the terrain sliders. Make sure there's an underground level and that one of the AIs is Dwarves or Goblins and starts there. Have 4-5 allied AIs starting a long way away on a large land map, on emperor level (you can slow the tech advancement to compensate, and rely on finding resource pickups to keep your own research going) with many independent cities, no settlers, few treasure sites with normal or weaker defenders, weak starting army. Each treasure site is given a difficulty level and the harder the site, the more epic the loot possible. Treasure sites provide opportunities for your heroes to prove their mettle. Too many AIs mean they compete with eachother for resources, and as soon as you beat one you start snowballing. Probably the most intriguing aspect of eXploration in Age of Wonders III is finding and attempting to loot treasure sites of various difficulty. ![]() It can actually be harder to have fewer alllied enemies than to have 7, particularly if you're not playing on the largest maps. ![]()
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